Available on iPhone XS and iPhone XR and later and AirPods Pro (2nd generation) with the latest firmware.Available in English on iPhone 12 and later.English, French, and Spanish require iPhone 12 or later. Available in Arabic, Dutch, English, French, German, Hebrew, Korean, Italian, Polish, Portuguese, Romanian, Spanish, and Thai.Available on Apple Watch Series 7 or later, Apple Watch SE (2nd generation), and all Ultra models.Available on iPhone XS and iPhone XR and later and on Apple TV 4K (2nd generation and later).Available on iPhone 12 and later when using the front camera.Give us some decent games like this FFS and not moronic dumbed down casual crap. Most the games in look like they are for 5 year olds with cartoons and stick men. The latest hi res 3d graphic AAA titles, but there is no reason why we could not have some decent games and strategy games that the iPad with its fairly good specs can manage. I know we can’t have PC quality games on iPad. Sofar searching the store, I’m just disappointed because everything I look at, looks rubbish and many of the reviews confirm it. I would like a game of this quality on my iPad for the convenience when you want to grab a quick hour here and there. For the price, the value to playability ration is great. Very hard, but I did finish it after many hours over a few months and I could easily replay it. A lot of information is also missing or hard to find, like how much damage fire and poison traps do.īrilliant game, loved it, need more like this on iPad. An endless or continue playing mode would also be great so you aren’t cut off short when you beat wave 40 (just disable achievements at wave 40). The only thing I’d like to see added besides further expansions is a sandbox mode so you can test out different strategies without having to wait for the cards to fall in your favour. When you get bored of losing, you can switch things up by completing achievements. Gauntlet mode offers an even greater challenge, with each win adding another challenging rule. You have to play later levels many many times to beat them as all 5 guilds. The game is repetitive in an enjoyable way. The only comparison I can really make to this particular combination of strategy and luck is Polytopia. As you progress, you have to completely rethink your approach as the game gets much harder. * Fixed an issue that would click items in compendium when scrollingĪt first glance this game looks like any other tower defence game, with the added gimmick that you have to build the path as you go. * Fixed a bug that would prevent the legacy tower from spawning and added the legacy bonus when using restart game from in-game menu * Fixed an interaction between a few different relics and rewards that give resources when tiles are destroyed * Fixed a bug that would prevent the score display in daily mode menu from updating properly * Buried wisdom does not appear anymore with the architects and cannoneers * Merchants start with 1 additional bridge * The Merchant’s coin sacks now spawn adjacent to existing tiles whenever possible * Merchants' starting isle is now slightly bigger * Reduced gauntlet level 1 & 5 difficulty: Max lives are now lowered by 1, instead of 2 * Moved skip button for all events and made it red to avoid confusion and accidental clicks * Reworded the ignition card to make it more clear it only transforms existing traps * Added an option for screen auto rotation to play in landscape mode * Miners Guild: Miners have more choices when building towers but must mine the ground of the isle in the process Please note that Isle of Arrows does not offer cloud save functionality for the time being. * 3 themed campaigns that each have their own unique set of tiles * 3 game Modes: Campaign, Gauntlet, Daily Defense Taverns boost all adjacent archery towers. Flags grow the isle, giving you more space to build. Roads extend the path the enemies walk on. When you're ready, call the next enemy wave and watch your placed defenses in action. Spending coins allows you to skip to the next tile immediately. * Modes & modifiers: A variety of game modes, guilds, game modifiers, and challenges make each playthrough unique.Įach round, you get to place a tile on the isle for free. Playing through campaigns unlocks more elements to appear in the game. * Roguelike structure: Each run is randomly generated with different tiles, enemies, rewards and events. * Tile-Placement meets Tower Defense: Isle of Arrows is a unique blend of genres that adds a new strategic puzzle element to the Tower Defense formula. Can you find the perfect spot for each tile to beat the RNG and defend against waves of invaders? Place towers, expand the isle, and build your own paths. Isle of Arrows is a Puzzle Tower Defense game in which you build a fortress in the sky.
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